WAR INC: RISING WIKI

Gunner

Common Warrior Cost: 2 Power: 96

monitoring Gunner's Stats by Level

HP

744

ATK

36

DEF

1

Speed

1

Range

3

Power

96

Cost

2

Move

2

Level HP ATK DEF Speed Move Range Power
1 744 36 1 1 2 3 96
2 890 40 1 1 2 3 149
3 1070 50 1 1 2 3 223
4 1390 60 1 1 2 3 324
5 1810 70 1 1 2 3 453
6 2350 80 1 1 2 3 634
7 3060 100 1 1 2 3 888
8 3980 130 1 1 2 3 1199
9 5170 170 1 1 2 3 1559
10 6720 220 1 1 2 3 2026
11 8740 290 1 1 2 3 2634
12 11360 380 1 1 2 3 3424

military_tech Is Gunner Good? — Community Verdict

D

D Tier — Weak

Outclassed by Archer. Avoid.

How to use Gunner

Archer is strictly better. Never use if you have Archer.

security How to Use Gunner Effectively

strategy

Strategy Overview

Need a melee unit that can both deal damage and take hits? Gunner balances offense and defense, making them flexible in any formation.

  • check_circle Low deployment cost (2) means you can drop Gunner early to start building pressure fast.

smart_display Gunner Video Guide

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Beginner Tips: Common Troops open_in_new

Fire damage is too low to matter even against fire-weak enemies like Pumpkin Guard. Archer deals more effective damage despite no elemental advantage.

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