WAR INC: RISING WIKI

Archer

Common Warrior Cost: 2 Power: 97

monitoring Archer's Stats by Level

HP

636

ATK

42

DEF

1

Speed

1

Range

3

Power

97

Cost

2

Move

2

Level HP ATK DEF Speed Move Range Power
1 636 42 1 1 2 3 97
2 760 50 1 1 2 3 150
3 910 60 1 1 2 3 226
4 1180 70 1 1 2 3 327
5 1530 80 1 1 2 3 458
6 1990 100 1 1 2 3 641
7 2590 130 1 1 2 3 897
8 3370 170 1 1 2 3 1211
9 4380 220 1 1 2 3 1575
10 5690 290 1 1 2 3 2047
11 7400 380 1 1 2 3 2661
12 9620 490 1 1 2 3 3460

military_tech Is Archer Good? — Community Verdict

C

C Tier — Below Average

Best common range. Good for early game.

beginner

Min level: 1 (new), 1+ (mid-game)

How to use Archer

Highest ATK among common range units. Multi-target. Upgrade one to level 7 for 100-gem achievement then stop.

security How to Use Archer Effectively

strategy

Strategy Overview

Need a melee unit that can both deal damage and take hits? Archer balances offense and defense, making them flexible in any formation.

  • check_circle Low deployment cost (2) means you can drop Archer early to start building pressure fast.

smart_display Archer Video Guide

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Beginner Tips: Common Troops open_in_new

Best common range pick. Highest attack among common range units, multi-target skill for reliable damage. When filling last deployment points with range, Archer is the best choice.

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