WAR INC: RISING WIKI

Demoman

Common Mage Cost: 2 Power: 108

monitoring Demoman's Stats by Level

HP

924

ATK

30

DEF

1

Speed

2

Range

1

Power

108

Cost

2

Move

3

Level HP ATK DEF Speed Move Range Power
1 924 30 1 2 3 1 108
2 1110 40 1 2 3 1 167
3 1330 50 1 2 3 1 251
4 1730 60 1 2 3 1 364
5 2250 70 1 2 3 1 510
6 2930 80 1 2 3 1 714
7 3810 100 1 2 3 1 999
8 4950 130 1 2 3 1 1349
9 6440 170 1 2 3 1 1753
10 8370 220 1 2 3 1 2279
11 10880 290 1 2 3 1 2963
12 14140 380 1 2 3 1 3852

military_tech Is Demoman Good? — Community Verdict

D

D Tier — Weak

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How to use Demoman

Not worth using. Outclassed by better options.

security How to Use Demoman Effectively

strategy

Strategy Overview

Need to clear groups of enemies? Demoman deals area magic damage that shreds clustered units. Keep them protected behind your frontline.

  • check_circle Low deployment cost (2) means you can drop Demoman early to start building pressure fast.

smart_display Demoman Video Guide

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Beginner Tips: Common Troops open_in_new

Stun only hits one target. Inferior to Swordsman — mirror match always loses. Only use if you have no Swordsman copies.

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