War Inc: Rising Beginner Guide — How to Start Strong in 2026
A comprehensive guide for War Inc: Rising.
Klown Kollege
2026-01-15 · 580 words
01 The Short Version
Play through campaign to unlock all modes first. Spend your gems on Permanent Summon scrolls until you have a solid roster. Upgrade your Command Center for passive income. Never waste gems on speed-ups or building resources. Build a balanced team of 5-7 heroes with at least one Tank, one damage dealer, and one Support.
This guide walks through everything a new player needs to know — from your first 60 levels to endgame team building. If you learn nothing else, remember this: Forge Stones are the most scarce resource in the game, so spend them wisely.
02 Early Priorities (Levels 1-60)
Your first 60 levels are about unlocking options. Every campaign stage you clear opens a new game mode, building, or feature. Don't stress about optimization yet — just push through content gates.
Spend your initial gems on Permanent Summon scrolls. It's tempting to chase the shiny Limited Banner hero, but a broad roster beats a narrow one every time. Building depth early gives you flexibility for different game modes and events.
Upgrade your Command Center whenever possible. Each level increases your passive income, and those small amounts add up over days and weeks.
03 Where to Spend Gems (and Where Not To)
Gems are the most valuable currency. Here's where they should go:
- Permanent Summon scrolls: Your bread and butter for roster depth.
- Energy refills (50 gems): Only during events with Mythic shard rewards or double-drop campaigns.
- Limited Summon banners: Save 30,000-50,000 gems for chasing specific meta heroes.
Where NOT to spend gems:
- Building construction speed-ups. Time is free. Wait.
- Resources (gold, wood) from the shop. Terrible value.
- Refreshing daily missions. The return is minimal.
A common beginner trap is spending gems on the first Limited Banner you see. Don't. Build your foundation first.
04 Gold and Forge Stones: The Real Bottleneck
Gold comes naturally from campaign, events, and the mine dice rolls. You'll mostly use it for rolling the mine and basic upgrades. It's not usually a problem.
Forge Stones are a different story. You need them from Merge Level 6 onwards, and they're the most scarce resource in the game. Hunting mode is your best source. Never spend Forge Stones on heroes you don't regularly use. A common mistake is spreading them across 10+ heroes instead of focusing on 3-5 core units.
One level 8 hero is worth more than eight level 5 heroes. Pick your core team and stick with it.
05 Building Your First Team
A balanced team needs three things: a frontline that can take hits, damage dealers to dish it out, and support to keep everyone alive.
Start with lower-cost units (2-3 Elixir) so you can deploy early. Swordsman (cost 2) and Archer (cost 2) are your best common options. They'll carry you through early content while you collect better heroes.
As you unlock higher rarities, gradually replace commons. But never merge away your last copy of a hero you actively use. Keep at least one deployable version.
Aim for profession diversity: one Tank, one Warrior, one Mage, and one Support covers most situations. You can specialize later when you know which game modes you enjoy most.
06 Common Mistakes New Players Make
1. Spending gems on speed-ups and shop resources. Just wait.
2. Investing Forge Stones in every hero they own. Focus on 3-5 core units.
3. Merging away the last copy of a hero they use. Always keep one.
4. Chasing Limited Banners before building roster depth. Build first, specialize later.
5. Ignoring the Command Center. Upgrade it whenever possible — passive income matters.
6. Using Wood Shield Guard. Seriously, don't. It's a single-unit common with terrible stats.