WAR INC: RISING WIKI

Swordsman

Common Assassin Cost: 2 Power: 109

monitoring Swordsman's Stats by Level

HP

936

ATK

24

DEF

1

Speed

2

Range

1

Power

109

Cost

2

Move

3

Level HP ATK DEF Speed Move Range Power
1 936 24 1 2 3 1 109
2 1120 30 1 2 3 1 169
3 1340 40 1 2 3 1 253
4 1740 50 1 2 3 1 367
5 2260 60 1 2 3 1 514
6 2940 70 1 2 3 1 720
7 3820 90 1 2 3 1 1008
8 4970 120 1 2 3 1 1361
9 6460 160 1 2 3 1 1770
10 8400 210 1 2 3 1 2300
11 10920 270 1 2 3 1 2991
12 14200 350 1 2 3 1 3888

military_tech Is Swordsman Good? — Community Verdict

C

C Tier — Below Average

Best common melee. Good for early game.

beginner

Min level: 1 (new), 1+ (mid-game)

How to use Swordsman

Multi-unit with splash damage. Best melee common. Upgrade one to level 7 for 100-gem achievement then stop.

security How to Use Swordsman Effectively

strategy

Strategy Overview

Need to delete a specific enemy fast? Swordsman focuses on single-target burst damage — great for taking out enemy backline carries.

  • check_circle Low deployment cost (2) means you can drop Swordsman early to start building pressure fast.

smart_display Swordsman Video Guide

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Beginner Tips: Common Troops open_in_new

Best common melee. Multi-unit with splash damage in skill radius. In a 2-deployment-point mirror match, Swordsman beats Demoman every time.

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